
PROJECT: VAGABOND PROGRAMMING
In this section I've listed the different programming related tasks I carried out for the project. In this portfolio we will cover:
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GAmeplay MECHANICS
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ui
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environment
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Prop
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traps
design and scripting process
PORTAL MECHANIC

finished mechanic playthough
design process behind the mechanic
as I designed the different mechanics I first laid out a process.
without a clear framework of needs I'd find it more difficult putting the scripts together and as i'm using blueprints I found conventional pseudocode to be a bit more difficult to write.

as I designed the different mechanics I first laid out a process.
without a clear framework of needs I'd find it more difficult putting the scripts together and as i'm using blueprints I found conventional pseudocode to be a bit more difficult to write.
In short my main problems were how to get the material to change with a blueprint and how to make the pins rotate?
This Code was used as a base to achieve the functionality. my plan was to research different avenues to help me achieve the intended results
This Code was used as a base to achieve the functionality. my plan was to research different avenues to help me achieve the intended results
Research
WITH MY SOLUTION IN MIND I BEGAN WORKING ON A SHADER THAT WOULD DEMATERIALIZE THE PLAYER WHEN IT WAS APPLIED USING ANOTHER TUTORIAL AS SHADER MATERIALS AREN'T MY STRONG POINT
The tutorial can be found
Above is the final code with the additional code added to make the material work to create the effect of being dematerialized and rematerialized
Through some searching I Found a post processing tutorial that went over how to create a moving render effect. through practice using the tutorial i was able to find a solution for how to dematerialize the player using blueprints.
The tutorial can be found





